# Math.random()

The ** Math.random()** function returns a floating-point, pseudo-random number in the range [

`0, 1)`

that is, from 0 (inclusive) up to but not including 1 (exclusive), which you can then scale to your desired range. The implementation selects the initial seed to the random number generation algorithm; it cannot be chosen or reset by the user.**Note:** `Math.random()`

**does not** provide cryptographically secure random numbers. Do not use them for anything related to security. Use the Web Crypto API instead, and more precisely the `window.crypto.getRandomValues()`

method.

## Syntax

Math.random()

### Return value

A floating-point, pseudo-random number between `0`

(inclusive) and 1 (exclusive).

## Examples

### Using `Math.random()`

Note that as numbers in JavaScript are IEEE 754 floating point numbers with round-to-nearest-even behavior, the ranges claimed for the functions below (excluding the one for `Math.random()`

itself) aren't exact. If extremely large bounds are chosen (2^{53} or higher), it's possible in *extremely* rare cases to calculate the usually-excluded upper bound.

// Returns a random number between 0 (inclusive) and 1 (exclusive) function getRandom() { return Math.random(); }

// Returns a random number between min (inclusive) and max (exclusive) function getRandomArbitrary(min, max) { return Math.random() * (max - min) + min; }

// Returns a random integer between min (included) and max (excluded) // Using Math.round() will give you a non-uniform distribution! function getRandomInt(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min)) + min; }

// Returns a random integer between min (included) and max (included) // Using Math.round() will give you a non-uniform distribution! function getRandomIntInclusive(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; }

## Specifications

Specification | Status | Comment |
---|---|---|

ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. JavaScript 1.0 (UNIX Only) / JavaScript 1.1 (All platforms). |

ECMAScript 5.1 (ECMA-262) The definition of 'Math.random' in that specification. |
Standard | |

ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Math.random' in that specification. |
Standard | |

ECMAScript 2017 Draft (ECMA-262) The definition of 'Math.random' in that specification. |
Draft |

## Browser compatibility

Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|

Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |

Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|

Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |

## License

© 2016 Mozilla Contributors

Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.

https://developer.mozilla.org/en-us/docs/web/javascript/reference/global_objects/math/random