Probably the biggest limitation is, that once a shape gets drawn, it stays that way. If we need to move it we have to redraw it and everything that was drawn before it. It takes a lot of time to redraw complex frames and the performance depends highly on the speed of the computer it's running on.
We can not only draw new shapes behind existing shapes but we can also use it to mask off certain areas, clear sections from the canvas (not limited to rectangles like the clearRect() method does) and more.
The Channel Messaging API allows two separate scripts running in different browsing contexts attached to the same document (e.g., two IFrames, or the main document and an IFrame, or two documents via a SharedWorker) to communicate directly, passing messages between one another through two-way channels (or pipes) with a port at each end. In this article we'll explore the basics of using this technology.
The Fullscreen API provides an easy way for web content to be presented using the user's entire screen. The API lets you easily direct the browser to make an element and its children, if any, occupy the fullscreen, eliminating all browser user interface and other applications from the screen for the duration.
The Notifications API lets a web page or app send notifications that are displayed outside the page at the system level; this lets web apps send information to a user even if the application is idle or in the background. This article looks at the basics of using this API in your own apps.
A WebSocket server is a TCP application listening on any port of a server that follows a specific protocol, simple as that. The task of creating a custom server tends to scare people; however, it can be easy to implement a simple WebSocket server on your platform of choice.
Before we can start drawing, we need to talk about the canvas grid or coordinate space. Our HTML skeleton from the previous page had a canvas element 150 pixels wide and 150 pixels high. To the right, you see this canvas with the default grid overlayed. Normally 1 unit in the grid corresponds to 1 pixel on the canvas. The origin of this grid is positioned in the top left corner at coordinate (0,0). All elements are placed relative to this origin. So the position of the top left corner of the blue square becomes x pixels from the left and y pixels from the top, at coordinate (x,y). Later in this tutorial we'll see how we can translate the origin to a different position, rotate the grid and even scale it, but for now we'll stick to the default.
The Web Speech API provides two distinct areas of functionality — speech recognition, and speech synthesis (also know as text to speech, or tts) — which open up interesting new possibilities for accessibility, and control mechanisms. This article provides a simple introduction to both areas, along with demos.