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OfflineAudioContext

The OfflineAudioContext interface is an AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.
API Interface OfflineAudioContext Reference Web Audio API

OfflineAudioContext.resume()

The resume() method of the OfflineAudioContext interface resumes the progression of time in an audio context that has been suspended. The promise resolves immediately because the OfflineAudioContext does not require the audio hardware. If the context is not currently suspended or the rendering has not started, the promise is rejected with InvalidStateError.
API Method NeedsExample OfflineAudioContext Reference resume Web Audio API

OfflineAudioContext.startRendering()

The startRendering() method of the OfflineAudioContext Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
API Method OfflineAudioContext Reference startRendering Web Audio API

OfflineAudioContext.startRendering (promise)

The promise-based startRendering() method of the OfflineAudioContext Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
API Audio Method OfflineAudioContext Promise Reference startRendering Web Audio API

suspend

The suspend() method of the OfflineAudioContext interface schedules a suspension of the time progression in the audio context at the specified time and returns a promise. This is generally useful at the time of manipulating the audio graph synchronously on OfflineAudioContext.
API Method NeedsExample OfflineAudioContext Reference suspend Web Audio API