Results 221 - 240 of 274
The
WebGLRenderingContext.getUniform()
method of the
WebGL API returns the value of a uniform variable at a given location.
The
WebGLRenderingContext.getVertexAttrib()
method of the
WebGL API returns information about a vertex attribute at a given position.
The
WebGLRenderingContext.getVertexAttribOffset()
method of the
WebGL API returns the address of a specified vertex attribute.
The
WebGLRenderingContext.hint()
method of the
WebGL API specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
The
WebGLRenderingContext.isBuffer()
method of the
WebGL API returns
true
if the passed
WebGLBuffer
is valid and
false
otherwise.
The
WebGLRenderingContext.isContextLost()
method returns a
Boolean
indicating whether or not the WebGL context has been lost.
The
WebGLRenderingContext.isEnabled()
method of the
WebGL API tests whether a specific WebGL capability is enabled or not for this context.
The
WebGLRenderingContext.isFramebuffer()
method of the
WebGL API returns
true
if the passed
WebGLFramebuffer
is valid and
false
otherwise.
The
WebGLRenderingContext.isProgram()
method of the
WebGL API returns
true
if the passed
WebGLProgram
is valid,
false
otherwise.
The
WebGLRenderingContext.isRenderbuffer()
method of the
WebGL API returns
true
if the passed
WebGLRenderbuffer
is valid and
false
otherwise.
The
WebGLRenderingContext.isShader()
method of the
WebGL API returns
true
if the passed
WebGLShader
is valid,
false
otherwise.
The
WebGLRenderingContext.isTexture()
method of the
WebGL API returns
true
if the passed
WebGLTexture
is valid and
false
otherwise.
The
WebGLRenderingContext.lineWidth()
method of the
WebGL API sets the line width of rasterized lines.
The
WebGLRenderingContext.linkProgram()
method of the
WebGL API links a given
WebGLProgram
to the attached vertex and fragment shaders.
The
WebGLRenderingContext.pixelStorei()
method of the
WebGL API specifies the pixel storage modes.
The
WebGLRenderingContext.polygonOffset()
method of the
WebGL API specifies the scale factors and units to calculate depth values.
The
WebGLRenderingContext.readPixels()
method of the
WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into an
ArrayBufferView
object.
The
WebGLRenderingContext.renderbufferStorage()
method of the
WebGL API creates and initializes a renderbuffer object's data store.
The
WebGLRenderingContext.sampleCoverage()
method of the
WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.