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Touch

The Touch interface represents a single contact point on a touch-sensitive device. The contact point is commonly a finger or stylus and the device may be a touchscreen or trackpad.
API Interface Reference TouchEvent

TreeWalker.currentNode

The TreeWalker.currentNode property represents the Node on which the TreeWalker is currently pointing at.
API DOM Property TreeWalker

TreeWalker.filter

The TreeWalker.filter read-only property returns a NodeFilter that is the filtering object associated with the TreeWalker.
API DOM Property TreeWalker

TreeWalker.root

The TreeWalker.root read-only property returns the node that is the root of what the TreeWalker traverses.
API DOM Property TreeWalker

TreeWalker.whatToShow

The TreeWalker.whatToShow read-only property returns an unsigned long being a bitmask made of constants describing the types of Node that must to be presented. Non-matching nodes are skipped, but their children may be included, if relevant. The possible values are:
API DOM Property TreeWalker

ValidityState.tooLong

The read-only property ValidityState.tooLong indicates if the value of an <input> or <textarea>, after having been edited by the user, exceeds the maximum code-unit length established by the element's maxlength attribute.
API DOM Property Reference

WebGL constants

The WebGL API provides several constants that are passed into or returned by functions. All constants are of type GLenum.
API constants Reference WebGL

WEBGL_draw_buffers.drawBuffersWEBGL()

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
API Method Reference WebGL

WebGLActiveInfo

The WebGLActiveInfo interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getActiveAttrib() and WebGLRenderingContext.getActiveUniform() methods.
API Reference WebGL

WebGLActiveInfo.name

The read-only WebGLActiveInfo.name property represents the name of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLActiveInfo.size

The read-only WebGLActiveInfo.size property is a Number representing the size of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLActiveInfo.type

The read-only WebGLActiveInfo.type property represents the type of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLBuffer

The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.
API Reference WebGL

WebGLFramebuffer

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
API Reference WebGL

WebGLRenderbuffer

The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or can be source or target of an rendering operation.
API Reference WebGL

WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
API Reference WebGL