The WebGL2RenderingContext.texStorage3D() method of the WebGL API specifies all levels of a three-dimensional texture or two-dimensional array texture.
The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
The WebGL2RenderingContext.vertexAttribIPointer() method of the WebGL 2 API specifies integer data formats and locations of vertex attributes in a vertex attributes array.
The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
This article offers suggestions and tips to improve your WebGL content. Following these suggestions can help improve your web application's compatibility with more devices and browsers, as well as increase its performance.
The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.