The capabilities read-only property of the VRDisplay interface returns a VRDisplayCapabilities object that indicates the various capabilities of the VRDisplay.
The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
The depthNear property of the VRDisplay interface gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
The getImmediatePose() method of the VRDisplay interface returns a VRPose object defining the current pose of the VRDisplay, with no prediction applied.
The getPose() method of the VRDisplay interface returns a VRPose object defining the future predicted pose of the VRDisplay as it will be when the current frame is actually presented.
The isPresenting read-only property of the VRDisplay interface returns a Boolean indicating whether the VRDisplay is currently having content presented through it.
The requestAnimationFrame() method of the VRDisplay interface is a special implementation of Window.requestAnimationFrame containing a callback function that will be called every time a new frame of the VRDisplay presentation is rendered:
The stageParameters read-only property of the VRDisplay interface returns a VRStageParameters object containing room-scale parameters, if the VRDisplay is capable of supporting room-scale experiences.
The submitFrame() method of the VRDisplay interface captures the current state of the VRLayer currently being presented and displays it on the VRDisplay.
The VRDisplay interface of the WebVR API represents any VR device supported by this API. It includes generic information such as device IDs and descriptions, as well as methods for starting to present a VR scene, retrieving eye parameters and display capabilities, and other important functionality.
The displayId read-only property of the VRDisplay interface returns an identifier for this particular VRDisplay, which is also used as an association point in the Gamepad API (see Gamepad.displayId).