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The
WebGLRenderingContext.activeTexture()
method of the
WebGL API specifies which texture unit to make active.
The
WebGLRenderingContext.bindAttribLocation()
method of the
WebGL API binds a generic vertex index to an attribute variable.
The
WebGLRenderingContext.bindBuffer()
method of the
WebGL API binds a given
WebGLBuffer
to a target.
The
WebGLRenderingContext.bindRenderbuffer()
method of the
WebGL API binds a given
WebGLRenderbuffer
to a target, which must be
gl.RENDERBUFFER
.
The
WebGLRenderingContext.blendColor()
method of the
WebGL API is used to set the source and destination blending factors.
The
WebGLRenderingContext.blendEquation()
method of the
WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The
WebGLRenderingContext.blendEquationSeparate()
method of the
WebGL API is used to set the RGB blend equation and alpha blend equation separately.
The
WebGLRenderingContext.blendFunc()
method of the
WebGL API defines which function is used for blending pixel arithmetic.
The
WebGLRenderingContext.blendFuncSeparate()
method of the
WebGL API defines which function is used for blending pixel arithmetic for RGB and alpha components separately.
The
WebGLRenderingContext.bufferData()
method of the
WebGL API initializes and creates the buffer object's data store.
The
WebGLRenderingContext.bufferSubData()
method of the
WebGL API updates a subset of a buffer object's data store.
The
WebGLRenderingContext.checkFramebufferStatus()
method of the
WebGL API returns the completeness status of the
WebGLFramebuffer
object.
The
WebGLRenderingContext.clear()
method of the
WebGL API clears buffers to preset values.
The
WebGLRenderingContext.clearColor()
method of the
WebGL API specifies the color values used when clearing color buffers.
The
WebGLRenderingContext.clearDepth()
method of the
WebGL API specifies the clear value for the depth buffer.
The
WebGLRenderingContext.clearStencil()
method of the
WebGL API specifies the clear value for the stencil buffer.
The
WebGLRenderingContext.colorMask()
method of the
WebGL API sets which color components to enable or to disable when drawing or rendering to a
WebGLFramebuffer
.
The
WebGLRenderingContext.compileShader() method of the
WebGL API compiles a GLSL shader into binary data so that it can be used by a
WebGLProgram
.